News Bot
09-05-2008, 01:10 PM
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I can count the number of games that have genuinely scared me on one hand. This, in my opinion, is due to one of two things. Either I am a complete badass, or I rarely game in the dark, sick world of survival horror games. Faced with those two choices, I am going to go with the latter. Sorry to disappoint you. Did I mention that I can bench press 800 pounds? No? Good. That would have been a horrible lie.
While not a superhuman juggernaut, I do possess the strength of ten badgers and a large ferret. Well, that is what it says on my business card. However, even I find Redwood Shores’ “Dead Space” to be rather unsettling. Scratch that. I think terrifying would be a more appropriate term. Apparently, Electronic Arts agrees, as the company doesn’t want the game hanging around its offices until October 21.
The oft-maligned publisher has announced (http://www.ea.com/read/20080904-deadspace090408.xml) through its official web site that the psychological space thriller will hit North American consoles on October 14. This marks the second time that the title’s release date has changed. The initial Halloween (http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/) launch was pushed up to October 21 earlier this year. European console owners and PC gamers in the States can pick up “Dead Space” on October 24 (http://kotaku.com/5043441/dead-space-pushedforward) and October 20, respectively.
“Dead Space” chronicles the unfortunate events that befall an unsuspecting engineer commissioned to fix the communications systems of a mining ship. Isaac Clarke, the aforementioned protagonist, is forced to fight for his life in the black abyss of space after responding to a distress call from the USG Ishimura. He arrives aboard the vessel to find that it has been overrun by grotesque monsters sporting the flesh of the ship’s slaughtered crew. Clarke, equipped with limited ammunition and a crude set of engineer tools (pistol, line cutter, flamethrower and remote control saw blade), must rely on strategic dismemberment to dispatch his alien attackers.
Though incredibly outnumbered, the helmet-wearing protagonist won’t be going down without a fight. Not only will players be able to upgrade Clarke’s tools, but they will also be able to temporarily paralyze enemies with his stasis power and move objects with a telekinesis-like power.
Doc got some hands-on time with the deep space third-person shooter at PAX last week. He left the show rather impressed with the game. Check out the footage here (http://sarcasticgamer.com/wp/index.php/2008/09/pax-video-dead-space.html).
Though “Dead Space” looks to be shaping up quite nicely, I have to wonder if the game’s release date was in any way affected by Sackboy and the hideous inhabitants of Rapture. “LittleBigPlanet” and “Bioshock,” which are scheduled to release for the PS3 on October 21, would have undoubtedly cannibalized some sales for EA’s new survival horror IP. Perhaps EA is merely attempting to protect “Dead Space.”
Regardless of the reason, it is nice to see that Redwood Shores was able to finish the game before previously expected. This console generation has been fraught with delays, as numerous developers have struggled to push triple-A titles out the door. I can’t begin to count the number of obscenities that I uttered after learning that “Super Smash Bros. Brawl” had been delayed for a second time. Fortunately, I won’t have the same problem with “Dead Space.” Instead, I will be blurting out obscenities as I try to remove the pee stains from my khakis.
“Dead Space” looks to be an incredibly frightening experience. Whereas most developers would simply rely on a varied horde of nasties and an isolated setting, Redwood Shores hopes to create an immersive experience through the inclusion of a holographic menu and the absence of a HUD (head-up display). My only complaint is that the game is sorely lacking Lionel Richie’s “Dancing on the Ceiling (http://www.youtube.com/watch?v=OdQDXs75Ulo).” That song would have been perfect for the zero gravity moments.
Source: Electronic Arts (http://www.ea.com/read/20080904-deadspace090408.xml) via Joystiq (http://www.joystiq.com/2008/09/04/dead-space-release-bumped-up-to-oct-14/)
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http://feeds.feedburner.com/~r/TheSarcasticGamer/~4/384388732
Click here to view the article. (http://feeds.feedburner.com/~r/TheSarcasticGamer/~3/384388732/nonfiction-dead-space-creeps-onto-na-consoles-ahead-of-schedule.html)
I can count the number of games that have genuinely scared me on one hand. This, in my opinion, is due to one of two things. Either I am a complete badass, or I rarely game in the dark, sick world of survival horror games. Faced with those two choices, I am going to go with the latter. Sorry to disappoint you. Did I mention that I can bench press 800 pounds? No? Good. That would have been a horrible lie.
While not a superhuman juggernaut, I do possess the strength of ten badgers and a large ferret. Well, that is what it says on my business card. However, even I find Redwood Shores’ “Dead Space” to be rather unsettling. Scratch that. I think terrifying would be a more appropriate term. Apparently, Electronic Arts agrees, as the company doesn’t want the game hanging around its offices until October 21.
The oft-maligned publisher has announced (http://www.ea.com/read/20080904-deadspace090408.xml) through its official web site that the psychological space thriller will hit North American consoles on October 14. This marks the second time that the title’s release date has changed. The initial Halloween (http://www.joystiq.com/2008/02/26/dead-space-to-haunt-players-this-halloween/) launch was pushed up to October 21 earlier this year. European console owners and PC gamers in the States can pick up “Dead Space” on October 24 (http://kotaku.com/5043441/dead-space-pushedforward) and October 20, respectively.
“Dead Space” chronicles the unfortunate events that befall an unsuspecting engineer commissioned to fix the communications systems of a mining ship. Isaac Clarke, the aforementioned protagonist, is forced to fight for his life in the black abyss of space after responding to a distress call from the USG Ishimura. He arrives aboard the vessel to find that it has been overrun by grotesque monsters sporting the flesh of the ship’s slaughtered crew. Clarke, equipped with limited ammunition and a crude set of engineer tools (pistol, line cutter, flamethrower and remote control saw blade), must rely on strategic dismemberment to dispatch his alien attackers.
Though incredibly outnumbered, the helmet-wearing protagonist won’t be going down without a fight. Not only will players be able to upgrade Clarke’s tools, but they will also be able to temporarily paralyze enemies with his stasis power and move objects with a telekinesis-like power.
Doc got some hands-on time with the deep space third-person shooter at PAX last week. He left the show rather impressed with the game. Check out the footage here (http://sarcasticgamer.com/wp/index.php/2008/09/pax-video-dead-space.html).
Though “Dead Space” looks to be shaping up quite nicely, I have to wonder if the game’s release date was in any way affected by Sackboy and the hideous inhabitants of Rapture. “LittleBigPlanet” and “Bioshock,” which are scheduled to release for the PS3 on October 21, would have undoubtedly cannibalized some sales for EA’s new survival horror IP. Perhaps EA is merely attempting to protect “Dead Space.”
Regardless of the reason, it is nice to see that Redwood Shores was able to finish the game before previously expected. This console generation has been fraught with delays, as numerous developers have struggled to push triple-A titles out the door. I can’t begin to count the number of obscenities that I uttered after learning that “Super Smash Bros. Brawl” had been delayed for a second time. Fortunately, I won’t have the same problem with “Dead Space.” Instead, I will be blurting out obscenities as I try to remove the pee stains from my khakis.
“Dead Space” looks to be an incredibly frightening experience. Whereas most developers would simply rely on a varied horde of nasties and an isolated setting, Redwood Shores hopes to create an immersive experience through the inclusion of a holographic menu and the absence of a HUD (head-up display). My only complaint is that the game is sorely lacking Lionel Richie’s “Dancing on the Ceiling (http://www.youtube.com/watch?v=OdQDXs75Ulo).” That song would have been perfect for the zero gravity moments.
Source: Electronic Arts (http://www.ea.com/read/20080904-deadspace090408.xml) via Joystiq (http://www.joystiq.com/2008/09/04/dead-space-release-bumped-up-to-oct-14/)
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http://feeds.feedburner.com/~r/TheSarcasticGamer/~4/384388732
Click here to view the article. (http://feeds.feedburner.com/~r/TheSarcasticGamer/~3/384388732/nonfiction-dead-space-creeps-onto-na-consoles-ahead-of-schedule.html)