News Bot
01-12-2009, 12:00 PM
http://sarcasticgamer.com/wp/wp-content/uploads/2009/01/nint-easyrealgames.jpg
Videogaming247 has done some delving into the US Patent Office’s latest received applications and have discovered Nintendo filing some rather interesting suggestions, and by interesting I mean ‘interesting, but lame’. Obviously not content with taking the casual gaming market and saturating it with titles that everybody can play without any difficulty, the company has their sights set on making ‘real’ games easier for everyone too.
Yay! That’s just what we want: no challenge whatsoever to anything we’re playing. All the info after the jump.
The patent (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=Nintendo.AS.&OS=AN/Nintendo&RS=AN/Nintendo), filed in Shigeru Miyamoto’s name, is apparently centered on “role playing…action adventure… and action role playing games”. I’m not even going to spell it out for you, like this patent hopes to for your games, so I’ll let the text itself speak:
In these games, a core story or scenario is previously set, and the game is played in accordance with the story or the scenario…in some of these games, a volume of the story or the scenario is too large, and therefore a lot of time is needed for clearing the game. There is a problem that these puzzles and the like are too difficult…and the game may not be cleared to the end. As means for solving the problem, disclosed is a game control method for lowering the difficulty level of a game by presenting, while the game is being played, a hint for allowing the game to be continued.
That’s the patent, in essence. Basically, Nintendo seems to think that nobody has time to play games these days and so they’ve decided to make it easier for everyone. Reading this patent over, it’s beginning to sound like giving a cleaner a Dyson, just to make their job a little easier and to speed up the whole process. In other words, it feels like Nintendo are defining gaming as a chore.
Alright, arguably, it could be a valiant attempt by Nintendo to get casual gamers interested in ‘real’ games; the Super Marios and Metroids of the company. And that’d be great if that’s what Nintendo are doing. However, because of the way it’s been worded, the patent application sounds like it’s defining gaming as a boring activity, a necessary evil, and that this patent will help make the experience fun and enjoyable….isn’t that what gaming’s supposed to be about anyway?
However, one thing that’s really got me wound up is Nintendo’s constant use of the term ‘digest save-data’. What does it mean, and why is it seriously bad news for ‘real games’? Find out on page two.
http://feedproxy.google.com/~f/TheSarcasticGamer?d=41 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=BDwWJb4d) http://feedproxy.google.com/~f/TheSarcasticGamer?d=43 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=qlWj2Gc8) http://feedproxy.google.com/~f/TheSarcasticGamer?i=VxeIv0Zs (http://feedproxy.google.com/~f/TheSarcasticGamer?a=VxeIv0Zs) http://feedproxy.google.com/~f/TheSarcasticGamer?i=BYLMfOt4 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=BYLMfOt4) http://feedproxy.google.com/~f/TheSarcasticGamer?d=52 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=ivNLW8KQ) http://feedproxy.google.com/~f/TheSarcasticGamer?i=kgSy0GaM (http://feedproxy.google.com/~f/TheSarcasticGamer?a=kgSy0GaM) http://feedproxy.google.com/~f/TheSarcasticGamer?i=PU8ATdzP (http://feedproxy.google.com/~f/TheSarcasticGamer?a=PU8ATdzP) http://feedproxy.google.com/~f/TheSarcasticGamer?d=50 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=lEqWdzwh) http://feedproxy.google.com/~f/TheSarcasticGamer?d=54 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=C41jQDnS)
http://feedproxy.google.com/~r/TheSarcasticGamer/~4/Y3TWPM-hGiU
Click here to view the article. (http://feedproxy.google.com/~r/TheSarcasticGamer/~3/Y3TWPM-hGiU/nintendo-eyes-up-making-real-games-easy.html)
Videogaming247 has done some delving into the US Patent Office’s latest received applications and have discovered Nintendo filing some rather interesting suggestions, and by interesting I mean ‘interesting, but lame’. Obviously not content with taking the casual gaming market and saturating it with titles that everybody can play without any difficulty, the company has their sights set on making ‘real’ games easier for everyone too.
Yay! That’s just what we want: no challenge whatsoever to anything we’re playing. All the info after the jump.
The patent (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=Nintendo.AS.&OS=AN/Nintendo&RS=AN/Nintendo), filed in Shigeru Miyamoto’s name, is apparently centered on “role playing…action adventure… and action role playing games”. I’m not even going to spell it out for you, like this patent hopes to for your games, so I’ll let the text itself speak:
In these games, a core story or scenario is previously set, and the game is played in accordance with the story or the scenario…in some of these games, a volume of the story or the scenario is too large, and therefore a lot of time is needed for clearing the game. There is a problem that these puzzles and the like are too difficult…and the game may not be cleared to the end. As means for solving the problem, disclosed is a game control method for lowering the difficulty level of a game by presenting, while the game is being played, a hint for allowing the game to be continued.
That’s the patent, in essence. Basically, Nintendo seems to think that nobody has time to play games these days and so they’ve decided to make it easier for everyone. Reading this patent over, it’s beginning to sound like giving a cleaner a Dyson, just to make their job a little easier and to speed up the whole process. In other words, it feels like Nintendo are defining gaming as a chore.
Alright, arguably, it could be a valiant attempt by Nintendo to get casual gamers interested in ‘real’ games; the Super Marios and Metroids of the company. And that’d be great if that’s what Nintendo are doing. However, because of the way it’s been worded, the patent application sounds like it’s defining gaming as a boring activity, a necessary evil, and that this patent will help make the experience fun and enjoyable….isn’t that what gaming’s supposed to be about anyway?
However, one thing that’s really got me wound up is Nintendo’s constant use of the term ‘digest save-data’. What does it mean, and why is it seriously bad news for ‘real games’? Find out on page two.
http://feedproxy.google.com/~f/TheSarcasticGamer?d=41 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=BDwWJb4d) http://feedproxy.google.com/~f/TheSarcasticGamer?d=43 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=qlWj2Gc8) http://feedproxy.google.com/~f/TheSarcasticGamer?i=VxeIv0Zs (http://feedproxy.google.com/~f/TheSarcasticGamer?a=VxeIv0Zs) http://feedproxy.google.com/~f/TheSarcasticGamer?i=BYLMfOt4 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=BYLMfOt4) http://feedproxy.google.com/~f/TheSarcasticGamer?d=52 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=ivNLW8KQ) http://feedproxy.google.com/~f/TheSarcasticGamer?i=kgSy0GaM (http://feedproxy.google.com/~f/TheSarcasticGamer?a=kgSy0GaM) http://feedproxy.google.com/~f/TheSarcasticGamer?i=PU8ATdzP (http://feedproxy.google.com/~f/TheSarcasticGamer?a=PU8ATdzP) http://feedproxy.google.com/~f/TheSarcasticGamer?d=50 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=lEqWdzwh) http://feedproxy.google.com/~f/TheSarcasticGamer?d=54 (http://feedproxy.google.com/~f/TheSarcasticGamer?a=C41jQDnS)
http://feedproxy.google.com/~r/TheSarcasticGamer/~4/Y3TWPM-hGiU
Click here to view the article. (http://feedproxy.google.com/~r/TheSarcasticGamer/~3/Y3TWPM-hGiU/nintendo-eyes-up-making-real-games-easy.html)