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01-19-2009, 10:10 AM
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Before bidding adieu to CES, I managed to pick the brain of the representatives from game developer Relic and get some game time in with Warhammer 40,000: Dawn of War 2 for the PC. As an RTS gamer and a fan, it was hella sweet to actually get my hands on the game at CES. If you enjoyed the first DoW, you’re going to want to* marry DoW2. It’s everything you loved about DoW to the max, with all the slick features of Company of Heroes, plus a number of streamlined improvements all mixed together in one bloody and brutal RTS sequel.
Check out all the details and my impressions of Warhammer 40,000: Dawn of War 2 after the jump!
Jumping into a level already in progress it took me a few minutes to change gears back to keyboard gaming, having just walked over from the Halo Wars booth. Of course, it did not take long before the usual Warhammer bloodlust kicked in and I was slaying everything in sight in the name of the Emperor! Ok, maybe not, but it was very easy to pick up after having played the previous game.
DoW2 has that same bloody, war torn look to it that the first game did, just with a major overhaul in graphics quality. Since it’s Warhammer, the emphasis on both ranged firefights and brutal melee combat remains, resulting in awesome displays of visual chaos every time opposing forces meet.
The addition of features, such as destructable environment and a cover system, perfected by the Company of Heroes games is obvious and most welcome. The dynamic and destructible environments bring the different maps alive…as they get bombed to hell. Bridges, barrels, pieces of the environment and more explode in really satisfying ways. The addition of a fully realized infantry cover system to DoW2 makes the firefights that much longer, more enjoyable to watch and even more fun too play.
The single player campaign focuses on your favorite blood thirsty zealots and mine, the Space Marines. Of course, all of the titles four races (the Space Marines,* Tyranids, Orks and Eldar) are available in multiplayer.
The campaign is not your usual RTS fare, as it focuses on a specific cast of characters (commanders) and their exploits, just like Company of Heroes. Unlike CoH, as the game goes on, you’l be able to upgrade these (commander) units with all sorts of gear ranging from weapons to armor and other items and improve their attributes (melee combat, ranged combat, health, and special abilities). All units earn some form of veterancy/improvements and the obvious attempt to build an attachment between characters and gamer should make the campaign a bit more compelling than the usual dry storylines RTS games are given.
The campaign itself is semi-open ended since you are given a choice of where to strike from mission to mission. Individual planets are hubs for different missions, so you’rer literally battling planet to planet, across the galaxy. The campaign itself is a solid length, about 15-20+ hours.* Of course, that could be a lot longer if you complete all of the side-missions (which are located on the same maps as regular missions) for more experience and rewards. Given the time you’ll put into improving your troops, you’ll have to think hard on which forces to bring with you mission to mission since you can’t bring them all with you. Best of all, almost every missions culminates in some sort of Boss battle.
http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=41 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=X2Vg4lju) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=43 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=hcIcNVgf) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=cjOykcKV (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=cjOykcKV) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=IeVMBiUH (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=IeVMBiUH) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=52 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=81kehP3s) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=H0JqokE2 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=H0JqokE2) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=3G20yeLV (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=3G20yeLV) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=50 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=KQwV3hI7) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=54 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=yM5MaCTo)
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http://sarcasticgamer.com/wp/wp-content/uploads/2009/01/dow2a.jpg
Before bidding adieu to CES, I managed to pick the brain of the representatives from game developer Relic and get some game time in with Warhammer 40,000: Dawn of War 2 for the PC. As an RTS gamer and a fan, it was hella sweet to actually get my hands on the game at CES. If you enjoyed the first DoW, you’re going to want to* marry DoW2. It’s everything you loved about DoW to the max, with all the slick features of Company of Heroes, plus a number of streamlined improvements all mixed together in one bloody and brutal RTS sequel.
Check out all the details and my impressions of Warhammer 40,000: Dawn of War 2 after the jump!
Jumping into a level already in progress it took me a few minutes to change gears back to keyboard gaming, having just walked over from the Halo Wars booth. Of course, it did not take long before the usual Warhammer bloodlust kicked in and I was slaying everything in sight in the name of the Emperor! Ok, maybe not, but it was very easy to pick up after having played the previous game.
DoW2 has that same bloody, war torn look to it that the first game did, just with a major overhaul in graphics quality. Since it’s Warhammer, the emphasis on both ranged firefights and brutal melee combat remains, resulting in awesome displays of visual chaos every time opposing forces meet.
The addition of features, such as destructable environment and a cover system, perfected by the Company of Heroes games is obvious and most welcome. The dynamic and destructible environments bring the different maps alive…as they get bombed to hell. Bridges, barrels, pieces of the environment and more explode in really satisfying ways. The addition of a fully realized infantry cover system to DoW2 makes the firefights that much longer, more enjoyable to watch and even more fun too play.
The single player campaign focuses on your favorite blood thirsty zealots and mine, the Space Marines. Of course, all of the titles four races (the Space Marines,* Tyranids, Orks and Eldar) are available in multiplayer.
The campaign is not your usual RTS fare, as it focuses on a specific cast of characters (commanders) and their exploits, just like Company of Heroes. Unlike CoH, as the game goes on, you’l be able to upgrade these (commander) units with all sorts of gear ranging from weapons to armor and other items and improve their attributes (melee combat, ranged combat, health, and special abilities). All units earn some form of veterancy/improvements and the obvious attempt to build an attachment between characters and gamer should make the campaign a bit more compelling than the usual dry storylines RTS games are given.
The campaign itself is semi-open ended since you are given a choice of where to strike from mission to mission. Individual planets are hubs for different missions, so you’rer literally battling planet to planet, across the galaxy. The campaign itself is a solid length, about 15-20+ hours.* Of course, that could be a lot longer if you complete all of the side-missions (which are located on the same maps as regular missions) for more experience and rewards. Given the time you’ll put into improving your troops, you’ll have to think hard on which forces to bring with you mission to mission since you can’t bring them all with you. Best of all, almost every missions culminates in some sort of Boss battle.
http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=41 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=X2Vg4lju) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=43 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=hcIcNVgf) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=cjOykcKV (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=cjOykcKV) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=IeVMBiUH (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=IeVMBiUH) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=52 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=81kehP3s) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=H0JqokE2 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=H0JqokE2) http://feeds2.feedburner.com/~f/TheSarcasticGamer?i=3G20yeLV (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=3G20yeLV) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=50 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=KQwV3hI7) http://feeds2.feedburner.com/~f/TheSarcasticGamer?d=54 (http://feeds2.feedburner.com/~f/TheSarcasticGamer?a=yM5MaCTo)
http://feeds2.feedburner.com/~r/TheSarcasticGamer/~4/_8zXzGUMh_E
Click here to view the article. (http://feedproxy.google.com/~r/TheSarcasticGamer/~3/_8zXzGUMh_E/ces-warhammer-40000-dawn-of-war-2-impressions.html)