View Full Version : Lord of the Rings: Conquest?!
HeftyLefty 01-21-2009, 12:40 AM So, I hadn't heard about this game until my buddy told me about it. From what I have read, it's Star Wars: Battlefront 2 with a LOTR skin. I love the Battlefront games, and so i am super excited to play this game.
Have any of you guys played this game? If so, what do you think of it?
Just wanted to get some of your guys' opinions on the game.
Thanks,
HeftyLefty
Benton 01-21-2009, 02:46 AM So, I hadn't heard about this game until my buddy told me about it. From what I have read, it's Star Wars: Battlefront 2 with a LOTR skin. I love the Battlefront games, and so i am super excited to play this game.
Have any of you guys played this game? If so, what do you think of it?
Just wanted to get some of your guys' opinions on the game.
I've been looking forward to this game for around a year or more, and I couldn't believe there was nothing on this site about it. I've played the game through both campaigns and I've played it online pretty extensively. Speaking as a huge fan of both the "Star Wars: Battlefront" games, there are some things that Pandemic totally nailed with Conquest, and some things they missed entirely. Here's what I think.
The graphics in Conquest are pretty nice. Nothing mind-blowing, but the Battlefront games were never about amazing graphics and physics, but about delivering the huge maps and large-scale battles we see in our favorite movies.
My biggest worry when I saw demo footage of this game was that it would become a button-masher, with not enough attacks for each class to provide variety. When I actually played the demo a few weeks ago, I learned that there are more than enough attacks to go around. The Warrior, Scout, Mage, and Archer classes all have plenty of ways to dish out the pain, and the gameplay and controls end up being really slick. I was also worried about some classes being too powerful, but they all end up balancing each other out. Also, there are Heroes (every prominent character from LoTR), Trolls, Ents, The Balrog, Oliphaunts (yeah, you get to play as an Oliphaunt), catapults, horses, Wargs, Nazgul, and Eagles that bring a lot of destruction and fun to the battlefield.
The maps are also really neat. The Rivendell map is my favorite. It is really pretty and it plays really well.
Although Conquest's campaign is exceptional, the game ends up having fewer features than Battlefront II. During the campaign, there are tons of AI "grunts" that fill in the ranks of both armies, providing support for both sides and adding to the epic feel of the game. In Instant Action (which was the primary replay for the Battlefront games), the grunts are missing. Gone. This leaves only the Scout, Warrior, Mage, and Archer classes, and makes the battlefield feel completely empty compared to the campaign.
Another problem is the limited ability to play with friends in splitscreen or over Xbox Live. Up to four people can play on splitscreen, but if you want to play the campaign over Live and add another friend to the party, you can no longer play with more than one player on the same Xbox. I have no idea why this is, but it's absolutely infuriating. Also, if two people want to play Instant Action in splitscreen, they can't be on the same team. Dumb.
In short, the gameplay, graphics, and campaign of Conquest exceeded my expectations and make it a really fun game, but certain oversights are really annoying and prevent the game from being what it could have been.
Blant217 01-21-2009, 03:22 AM I had been looking forward to this game for ages, I was very excited to get it about a week before the street date (thanks Target). Unfortunatly, there are some things that that really mess this game up for me. You call fall from any height and not take dmg, but barely touch the edge of the water and get instant death. Also, once you get knocked down toy get raped. There is no way to get back on your feet and back into the fight. It takes way to long to get back up. All the classes seem to have approx the same hp/ac, while rogues can kill you in one hit, and warriors take about 20 hits to kill anything. There is also no lvling up, stat tracking, or any incentive to continue to play online. Just my opinion, I hope they do something to get it fixed up a bit. Maybe well get some dlc to spice it up one day. Personally there are a lot better games out there to spend my $60 on, I would say rent it, I wouldn't buy it unless I was a huge fan.
mynameshouldntmatter 01-21-2009, 03:23 AM It is an ok game
(from an average gamers perspective)
There is a lot of hack n slash and the rankings and all that stuff makes it interesting.
ahtisharry 01-21-2009, 06:13 AM its a ok game way to easy for the gamer score my mates got the full 1000 in a day... wich sucks... but i like it but cant play online... stupid ea accounts.... oh to stay on topic i found the story a bit short
viatrophy 01-21-2009, 07:11 AM Didn't like it, thought it was pretty poor.
Theres a demo available on XBL and PSN which you can try.
DogsDieInHotCars 01-21-2009, 08:04 AM Didn't like it, thought it was pretty poor.
Theres a demo available on XBL and PSN which you can try.
I've played the demo for a few hours and agree. Held my attention for a bit but not nearly fun enough to warrant a buy or rent from me
nopain14 01-21-2009, 08:58 AM I played the demo on the psn and I was not impressed and I loved starwars b2
Asthmatic Hamster 01-21-2009, 12:01 PM I'v played the demo. It's not too likely the battlefront, but anyway it's pretty great if you like sword-fights and bows.
Captain America 01-21-2009, 02:30 PM Extremely unimpressed, Where is Battlefront 3?
Benton 01-21-2009, 03:56 PM Extremely unimpressed, Where is Battlefront 3?
It came out for PSP, and it's nothing like the first two games.
Jacob816 01-22-2009, 09:34 AM I just finished playing through, and I am very disappointed. The battles are extremely boring, and there are way to few enemies on screen. Dynasty Warrior games of last generation had more enemies than this. With the hardware of the current generation, it inexcusable for there to be so few enemies, and for them to look so bad. The enemies themselves are extremely generic, and there are barely a handful of animations. Again, with current gen technology, this is really lame. Also, there should be more than 1 skin per unit class, and heroes should not be reskinned and more powerful versions of regular units.
Speaking of classes, the 4 classes are unbalanced, boring and slow. The warrior feels sluggish, and unresponsive, and by extension the combo system is slow, and unsatisfying. Simply mashing buttons will work as well as any combo, and the extra damage of his special attacks are overpowered, but again, he is so slow that targeting the right enemy to unleash the rampage on is practically impossible. The scout class is just as useless, especially as a melee fighter. His turning sensitivity is in dire need of tweaking. Trying to position yourself behind an enemy to backstab them takes so much finagling that is often not worth it.
The ranged units are a little bit better, but not by much. The mage's lightening attack does sufficient damage, but more often than not, the difference in damage between a charged and regular attack is negligible. His shockwave attack, while fine as a special attack, doesn't work for the class. A ranged damage/support class unit should not have a heavy melee attack, that's just bad game design. His defense bubble works in theory, but in practice its useless. Since it is able to deflect arrows and magic attacks, its intended use should be to shield allied ranged units, but the friendly AI is so weak that all the allies will just crowd the player, and not go forth and slay the enemies. In online, a similar problem arises, only since there are so few players that using one mage to shield an archer or fellow mage is a waste of resources. The last class, the archer, is probably the most balanced in the game, playing pretty much a TPS with arrows. His poison arrows, while annoying, are pretty fair, and don't break the game that much.
Single player is stupid and gimmicky. There was so much epic stuff in both the books and film that was underutilized or plain abandoned. How cool would it have been to charge with 1000s of mounted Rohirrim down on the orc masses outside Minas Tirith? But instead you start off when the battle is halfway over, and all you have to do is fire a catapult at siege towers. And after you destroy them, more just APPEAR. How stupid is this? They literally just apparate out of thin air. Oh, and while we're one how stupid that level is, the death of Theoden is just embarrassing. You get the objective, rally to the king, and when you get there, the screen goes black, and you hear Theoden scream. Then it cuts to a shot of the Witch King, and it says Thedon has been slain, avenge him. Then you get to spawn as Eowyn who for whatever reason is a scout. Urgh!
Online play is equally as stupid as single player, if not more so. If you thought the single player missions were badly populated, then just wait until you head online. With 16, count 'em 16, players able to duke it out at once, even the smallest maps feel unbelievably empty. Also, if you though the balancing was bad in single player was poor, online makes it even worse. Scouts are practically useless since they are basically a weak melee unit, and on such large and sparsely populated battlefields, stealth isn't all that useful. Warriors are again over overpowered, and once you get knocked down by one, its pretty much guaranteed death. Also, the sluggishness of his attacks are made even more unhelpful if there is any lag. Mages are also a bit overpowered in multiplayer. In single player, there firewall was justified since it could kill a whole bunch of low level baddies in a hurry. But online, the way battles usually devolve into small clusterf*cks consisting of warriors mainly, it gives rise to an annoying flaw. In this situation, it was way to cheap for mages to sit on the sidelines and spam firewall. Maybe if there was some friendly damage in there, or if the area of effect was smaller, but as it is now, its just unfair.
So yeah, LoTR: Conquest pretty much sucks. Its only marginally fun by yourself, and online its relentlessly frustrating. It feels like a game that would have been good but not great back in 2003. As it stands now, its just a sore excuse of EA to try and reignite the Battlefront spark. They were not in the least successful.
Drimden 04-08-2009, 10:52 PM Man I wish I had read here before I bought it.... But it was a spur of the moment thing and I jumped the gun. I totally agree with all Jacob816 had to say on it and add the stupid way it restarts you if you get defeated at any point in a lvl. It sucks getting 4 scenes in and getting defeated then having to play all the scenes over again.
Olimar 04-09-2009, 05:46 AM It was pretty basic, and a little underwhelming, but fun for a time killer.
And as Benton said, it could have been improved by adding a more "epic" feel with more grunts
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