View Full Version : What is missing from Killzone 2
Golf Rat 03-23-2009, 05:30 PM This thread is in response to a recent Playstation Podcast Ep 45 Mr Pacman polarbear. I want to explain what is missing from Killzone 2. I use COD4, Gears 2, and Halo 3 as examples. First off, I have a PS3 and a 360. No fanboyism.
1. Control lag while aiming. Some dead zones. The recent Sony patch fixed them alittle, well sort of.
2. Control Layout. You can change them to Alt 2, but is still not game play friendly. The cover set is bad too.
3. You can only carry one gun! Pistol is good, but it would be nice to have more options. This is next gen right?
4. No vehicles. No Mechs in the multiplayer. This would of been huge!!
5. You can't crouch to prone. This really takes away some strategy. Higher level COD players use crouch/prone to avoid and get more kills. Killzone 2 only has speed and accuracy as a aiming shooting/defense option.
6. You can't over jump (Halo 3). I know the game is ultra realistic, but that ultimately takes away options from the gamer. The game would be weird with high jumping, but it still gives the gamer something else. Again to get the kill is whoever is faster and more accurate. It would be nice for Killzone 2players to have a 3rd option..ie prone would work best or.......
7. No rolling (Gears 2). Again another game that gives the gamer more options. I think rolling is kinda lame anyways.
Killzone 2 is a great game 8/10. It's the best looking game on the consols, RE5 is a close second. I would have to agree with Paris (Uncle Gamer) on some ideas. The overall shooting aspect is average, but it's the 3rd best shooter on the PS3...behind COD4 and WAW. The hype would be less on the 360, because the 360 is loaded with AAA shooters. I don't think the 360 could even make Killzone 2, looks wise. It's obvious the game designers took a safe approach with Killzone 2, by not copying other games out there. I think that was the wrong choice. A ton of gamers love and hate the game, mostly for the controls. Sony even semi patched the controls after a few days! Don't get me wrong I like Killzone 2 alot. It's fun, looks good, you really do get alot of bang for your buck. It just falls short and I not happy about that.
Shane86 03-23-2009, 05:40 PM 1. Control lag while aiming. Some dead zones. The recent Sony patch fixed them alittle, well sort of.I've never had this problem, the guns are supposed to feel heavy, this isn't "hop around halo".
2. Control Layout. You can change them to Alt 2, but is still not game play friendly. The cover set is bad too.Once again, just get used to the controls and don't compare them to other games and you'll be fine.
3. You can only carry one gun! Pistol is good, but it would be nice to have more options. This is next gen right?This forces people to be more tactical, you'll think twice about picking up a rocket launcher if you'll only have a pistol left after a few shots.
4. No vehicles. No Mechs in the multiplayer. This would of been huge!!Where would they fit in the maps? The majority of them are far too narrow to have vehicles, cod4 didn't have vehicles either remember ;)
5. You can't crouch/prone. This really takes away some strategy. Higher level COD players use crouch/prone to avoid and get more kills. Killzone 2 only has speed and accuracy as a aiming shooting/defense option. You can crouch in multiplayer :confused:
6. You can't over jump (Halo 3). I know the game is ultra realistic, but that ultimately takes away options from the gamer. The game would be weird with high jumping, but it still gives the gamer something else. Again to get the kill is whoever is faster and more accurate. It would be nice for Killzone 2players to have a 3rd option..ie prone would work best or.......NO, it would be stupid with people hopping around everywhere.
7. No rolling (Gears 2). Again another game that gives the gamer more options. I think rolling is kinda lame anyways.yeah it is lame, let's not use it then.
NeonSkull 03-23-2009, 05:52 PM 1. the patch did make online play a little slicker i agree. I like the current version but if they tweek it more i wont complain, but have no problems with the current setup.
2. I have no problems with the layout and i use alt 2.
3. I dont have a problem with this, maybe if you could carry a rocket laucher with your pistol and main gun.
4. I think its been hinted at as being dlc, they say want the community wants they will try to add.
5. there is so much geometry in killzone that i dont think crouch/prone is needed plus the sniper get to cloak with in some ways does the same as being prone only better in terms of being less visable.
6. not needed in any way.
7. lol
DeadpoolSkye 03-23-2009, 05:56 PM 1. It's realistic as you said. There's going to be a sense of heaviness and delay with the gun.
2. Picked it up right away with the default and haven't had any trouble. I don't know what the fuss is about.
3. I'll give you that.
4. Vehicles are to be patched in soon.
5. You can't crouch in the game? I didn't know that. Must be distracted by all my crouching that I've done.
6. The game would be weird with high jumping
Answered it for me.
7. I think rolling is kinda lame anyways.
Then don't put it on your list.
SaintMantooth 03-23-2009, 06:12 PM 7. I think rolling is kinda lame anyways.
Then don't put it on your list.
:lol: That's what I thought... did someone force him to put it?
Edit: Welcome to the forums golf rat
Gilarus 03-23-2009, 06:18 PM There was rumors about vehicles in DLC coming up, and how would rolling fit into KZ?
Nightkiller93 03-23-2009, 06:24 PM From your list it is clear you want Killzone to become these other games such as Halo and COD4.
Killzone is not COD4 nor is it Halo, it's a different game so don't piss and moan because it is different.
If you want a jumpy game go play Halo, if you want to roll on the floor go play Gears, if you want a realistic online experiance go play Killzone.
NeonSkull 03-23-2009, 06:30 PM If you want a jumpy game go play Halo.
Pandemonium is more jumpy that halo he should play that lol
http://www.youtube.com/watch?v=7t9U4DPjW_M
heyfling 03-23-2009, 06:36 PM 1. I don't find any lag while aiming, maybe you should change the sensitivity.
2. I actually like the controls(except for single player).
3. I actually don't mind the one main gun one pistol(I find the pistols are similar to the one in the original Halo) I am the assault class and I use the revolver as my main weapon(grenade launcher is only for destroying turrets/if I have to reload)
4. As other people have said, the vehicles are coming later. Also, I am glad there aren't any vehicles right now.
The rest of the I am not even going to answer because I think they would make the game worse.
Golf Rat 03-23-2009, 07:06 PM 1. It's realistic as you said. There's going to be a sense of heaviness and delay with the gun.
2. Picked it up right away with the default and haven't had any trouble. I don't know what the fuss is about.
3. I'll give you that.
4. Vehicles are to be patched in soon.
5. You can't crouch in the game? I didn't know that. Must be distracted by all my crouching that I've done.
6. The game would be weird with high jumping
Answered it for me.
7. I think rolling is kinda lame anyways.
Then don't put it on your list.
Sorry about #5, it should be crouch to prone. Three levels. 1. Standing > 2. crouch >> 3. prone. You know, laying on your stomach.
instant 03-23-2009, 07:25 PM Sorry about #5, it should be crouch to prone. Three levels. 1. Standing > 2. crouch >> 3. prone. You know, laying on your stomach.
you have "crouch to prone" in CoD4 because you can actually hide in tall grass and crawl through cracks..... Why and where is "crouch to prone" going to help in KZ2? in case you didn't notice:
1. There isn't tall grass to hide in or cracks in walls to crawl through in KZ2
2. Unless you're cloaked ala sniper there is no point "hiding", why you ask? because the ISA glow in a delicious blue (uniform) while the helghast have a menacing orange glow (eyes)
Artemas 03-23-2009, 07:39 PM There was rumors about vehicles in DLC coming up, and how would rolling fit into KZ?
Oh please Buddha, no. Vehicles destroy multiplayer game, especially if the game is not properly balanced for them.
MrWooT 03-23-2009, 07:42 PM I think everyone else answered every one of 'em. but i would like to add something. I love the game i am a general now. And i notice there is a death (dramatization/Delay) or it might be just me playing some laggers... idk.
Where would they fit in the maps? The majority of them are far too narrow to
Well not all maps are to narrow for example the desert map you have lots of space.
-MrWooT:w00t:
DeadpoolSkye 03-23-2009, 10:27 PM I think they might be adding new maps specifically designed for vehicles.
Spoodge6 03-23-2009, 10:36 PM The fact that Killzone doesn't have these things makes it different. I like the fact you only get one gun because then I actually think about what gun I keep
Golf Rat 03-23-2009, 10:43 PM you have "crouch to prone" in CoD4 because you can actually hide in tall grass and crawl through cracks..... Why and where is "crouch to prone" going to help in KZ2? in case you didn't notice:
1. There isn't tall grass to hide in or cracks in walls to crawl through in KZ2
2. Unless you're cloaked ala sniper there is no point "hiding", why you ask? because the ISA glow in a delicious blue (uniform) while the helghast have a menacing orange glow (eyes)
There is no need to have tall grass. Just give me so more options. KZ2 lacks options.... a needed prone postion would help with defense and offense.
You can get aot of kills if you quick prone (cod4) when your receiving fire.
Golf Rat 03-23-2009, 10:53 PM The fact that Killzone doesn't have these things makes it different. I like the fact you only get one gun because then I actually think about what gun I keep
Games need to look and act next gen. Leaving things out the game is just hurting the gamer. Different yes, but not in a great way.
It show how good KZ2 is, without having deep shooter mechanics.
heyfling 03-24-2009, 01:02 AM Games need to look and act next gen. Leaving things out the game is just hurting the gamer. Different yes, but not in a great way.
It show how good KZ2 is, without having deep shooter mechanics.
I love how you say KZ2 isn't next gen(current gen for those of us living in the present) because it doesn't use game mechanics and controls found in other games from this generation, yet it is one of the few games that uses elements seen in most of the shooters of this gen.
Vinc3nt 03-24-2009, 02:58 AM Everyone's answered your questions the only problem I've been having with Killzone 2 is the actual people playing it(nothing guerilla games can do to fix this) and the fact nobody has a mic so unless I'm playing with friends I kinda get bored pretty easily. IMO it's not worth playing online without a mic. So my World of Warcraft addiction made me go back to that
kim andre 03-24-2009, 05:08 AM the game needs nothing really in my opinion :) love it as it is <3
Toharoco 03-24-2009, 05:23 AM Oh please Buddha, no. Vehicles destroy multiplayer game, especially if the game is not properly balanced for them.
New maps could be made especialy to add those vechicles and make the map balanced.
Anyway, if vehicles are used, use an assault against them. :P
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As for the OP, since everyone has pretty much replied to his points, all I will say is that, if you don't like these missing things, tough luck. The game was designed as it is and saying that things are 'missing' is nothing more than an opinion. Already people have disnounced your opinions and personally if you feel that there is so much 'missing' why the hell are you still playing KZ2, you must enjoy it still?
Just adapt to the new play style and if you still don't enjoy it, play on Halo 3, COD4/5, or Gears 2 instead. Obviously from the fact you would like loads of jumpyness shows that realistic tactical shooters are not your thing.
instant 03-24-2009, 11:39 AM There is no need to have tall grass. Just give me so more options. KZ2 lacks options.... a needed prone postion would help with defense and offense.
You can get aot of kills if you quick prone (cod4) when your receiving fire.
..... More options?... whats the point if its not going to tie in with the overall fighting style? Keep in mind how maps are designed as well as the uniforms you wear, the game developers would have already thought of this since the game has been worked on since 2005.
In CoD4 going prone is extremely useful since the clothes you wear (especially marines) will blend with the surroundings (e.g. sand, the sand colored walls and the grass), so yes if you're receiving fire from a good distance then going prone will more than likely give you a fighting chance. When I'm shooting some one and he/she is not very far, lying on the floor is just saving him the time it takes to fall after dying by my hand :lol:
Try lying on the floor in KZ2, you'll just be a big blue/orange target.
Golf Rat 03-24-2009, 01:07 PM I never said I didn't like the game. I wanted to help explain to Pacman Polarbear... they're is a difference with shooting mechanics and graphics. You can't argue, it's missing a few gameplay options. I expected people to defend this game, but we as gamers deserve more. Especially on how long this game was in production.
ruddypoo 03-24-2009, 01:14 PM Yeah but to be honest your proposals to improve the game mechanics have been far from anything great, so how easy is it really to improve upon what we've got? I really don't want to see people rolling around or jumping when i'm shooting at them, if i wanted to see that i'd go to the circus.
It seems to be more nitpicking than constructive criticism that you're offering up. And i'm someone who has continually been critical of certain aspects of KZ2 and believes it can be tweaked, but there's no doubting this is a phenomenal game even as it is.
Toharoco 03-24-2009, 01:16 PM @Golf Rat: Again, this is merely your opinion and I don't see anyone else agreeing with it (well, not on everything anyway).
I think from the majority of the posts, everyone is happy with Killzone as it is. It may not be unique but there's no need to make it more of a clone to Halo, Gears or even COD.
@ruddypoo: I couldn't say it better.
ww7788 03-24-2009, 02:18 PM I can tell you what is missing Split Screen multiplayer i was with my friend the other day and i really wanted to play killzone against him (he has an xbox 360...but we don't talk about that:lipssealed:) so i think it would be brilliant, also maybye being able to play splitscreen online that would be awsome!!!
heyfling 03-24-2009, 03:01 PM I can tell you what is missing Split Screen multiplayer i was with my friend the other day and i really wanted to play killzone against him (he has an xbox 360...but we don't talk about that:lipssealed:) so i think it would be brilliant, also maybye being able to play splitscreen online that would be awsome!!!
Can you not split screen in skirmish or are those just bot matches.
ruddypoo 03-24-2009, 03:53 PM I don't think there's any split screen, but it would be hard to have given how graphically detailed the game is, and keep a steady framerate.
Chubbaluphigous 03-24-2009, 05:12 PM 1. Pick up a gun, and move it from target to target. Now do it in CoD4 or Halo. Notice the difference. It isn't a twitchy shooter, and they don't want to make it play like a twitchy shooter. I don't want all shooters that come out to have the same control set up and twitchy feel. I like different games to feel different.
2. I will give you that to a point. While don't think the default controls should be same across all games, I do like options. Fully customizable = lots of options.
3. Srsly? People would spam with the rocket launcher. Every single MF out there would have one. Or Assault guys would all have shotguns. The way the weapons are now keeps things balanced between the classes.
4. I like vehicles, and it would be great to have them. I don't feel like the game NEEDS them to be good. This all but confirmed as DLC. Besides it would only work well in Pyrus Rise, even then to minimal effect.
5. Crouch to prone only works as toggle. Crouching in this game is intentionally a hold so you can drop down real quick let out some shots, then get running quickly. The game is designed for you to crouch instead of ADS for most of your kills. This isn't CoD.
6. SRSLY????? You want this to be a hoppy jumpy Halo game? Do you sniff glue/markers/spray paint? That crap is retarded, lame, and annoying. People try doing it in CoD4, to no real effect. Jumping when people shoot at you is not tactical. On the 360 people try doing that all the time no matter what shooter it is, and that just creates another reason for to not pay for XBL
7. Did you notice the game is in the first person. It even goes the extra length to stay in first person when in cover. Rolling around every which way in first person would be disorienting. ¡No es bueno! Again I must ask, Do you sniff glue/markers/spray paint?
You didn't present good ideas as a whole. You just presented a desire to make a really bad bastard child of your favorite games.
Golf Rat 03-24-2009, 09:25 PM 1. Pick up a gun, and move it from target to target. Now do it in CoD4 or Halo. Notice the difference. It isn't a twitchy shooter, and they don't want to make it play like a twitchy shooter. I don't want all shooters that come out to have the same control set up and twitchy feel. I like different games to feel different.
2. I will give you that to a point. While don't think the default controls should be same across all games, I do like options. Fully customizable = lots of options.
3. Srsly? People would spam with the rocket launcher. Every single MF out there would have one. Or Assault guys would all have shotguns. The way the weapons are now keeps things balanced between the classes.
4. I like vehicles, and it would be great to have them. I don't feel like the game NEEDS them to be good. This all but confirmed as DLC. Besides it would only work well in Pyrus Rise, even then to minimal effect.
5. Crouch to prone only works as toggle. Crouching in this game is intentionally a hold so you can drop down real quick let out some shots, then get running quickly. The game is designed for you to crouch instead of ADS for most of your kills. This isn't CoD.
6. SRSLY????? You want this to be a hoppy jumpy Halo game? Do you sniff glue/markers/spray paint? That crap is retarded, lame, and annoying. People try doing it in CoD4, to no real effect. Jumping when people shoot at you is not tactical. On the 360 people try doing that all the time no matter what shooter it is, and that just creates another reason for to not pay for XBL
7. Did you notice the game is in the first person. It even goes the extra length to stay in first person when in cover. Rolling around every which way in first person would be disorienting. ¡No es bueno! Again I must ask, Do you sniff glue/markers/spray paint?
You didn't present good ideas as a whole. You just presented a desire to make a really bad bastard child of your favorite games.
Go back and re-read my first post. I was just pointing out other shooters have more options. I said high jumping would not work and rolling would be lame. Killzone 2 needs alittle more, that's all.
Your a Sony Fan Boy, that's fine. Why else would you throw insults? This is just a forum, my friend. I ONLY came here because of what I heard on a PS Podcast.
Why is everyone so bent out of shape about going from crouch to prone? It works on COD4 and MSG4.
I like the game, it's an 8/10 in my book. The PS Podcast guys are 100% dead wrong. The control options hurt this game. If not, it would be an easy 9/10. I wouldn't be here typing, you guys would all be loving the game more and MLG would have already signed this game up by now and.......Sony would sell more consols. Period.
Why did Sony patch the controls...huh? Why are alot people let down? Check out other reviews out there. I'm not the only one. Just facts.
Chubbaluphigous 03-24-2009, 10:13 PM Go back and re-read my first post. I was just pointing out other shooters have more options. I said high jumping would not work and rolling would be lame. Killzone 2 needs alittle more, that's all.
Your a Sony Fan Boy, that's fine. Why else would you throw insults? This is just a forum, my friend. I ONLY came here because of what I heard on a PS Podcast.
Why is everyone so bent out of shape about going from crouch to prone? It works on COD4 and MSG4.
I like the game, it's an 8/10 in my book. The PS Podcast guys are 100% dead wrong. The control options hurt this game. If not, it would be an easy 9/10. I wouldn't be here typing, you guys would all be loving the game more and MLG would have already signed this game up by now and.......Sony would sell more consols. Period.
Why did Sony patch the controls...huh? Why are alot people let down? Check out other reviews out there. I'm not the only one. Just facts.
I can understand why you would take some of my questions as insults. I didn't exactly put them politely. In hindsight, I still wouldn't. I would just rather think that those ideas did not come from a logical sober person. That the only way a person could think that those ideas were good is for them to be actively killing brain cells. If you really thought that they were bad ideas, then why didn't you omit them from your post? You seemed to have thought about them, deemed them to have enough merit to be mentioned. Instead everyone has shot them down and you are backing away from like you never meant them.
At no point did say any fanboy statements. I did not say anything about the merits of any console. A person doesn't have to be a fanboy to want to insult you. A disdain for the slipping rational of society is enough. If you want to act a fool, then by all means, do what you enjoy. Just expect somebody to point it out, sometimes in a not very nice way. I own all 3 consoles and enjoy them all. Yes, even my wii.
I agree that options are good. I have been a fan of them for years. However that isn't all you are asking for. You want to go prone, move like you can in CoD, control it like you can CoD, and jump in vehicles. If that is what you want in a FPS, then go play CoD. Not everyone has the capacity to change and evolve with the new shooters that come out. However you are in luck. There are 2 good CoD games out and are being played actively. Enjoy them.
Yes the game has received criticism over it's controls. So. Why should I care? Just as I said that not everyone will be able to adapt, some of those people are bound to be vocal. Some people are having problem, I don't see how it effects me. I have the game. I play the game. I enjoy the game. I don't need other people to validate my opinion. Your bitching isn't going to change it.
The Betrayer142 03-24-2009, 10:18 PM Oh please Buddha, no. Vehicles destroy multiplayer game, especially if the game is not properly balanced for them.
that's true, except with UT3, in which it was more like grabbing a power weapon but you could still be killed relatively easily. I think that although vehicles DO generally hurt gameplay, given proper balance, they make excellent additions to the multiplayer.
Thighzen 03-25-2009, 01:03 PM I really don't want to see people rolling around or jumping when i'm shooting at them, if i wanted to see that i'd go to the circus.
I don't think the people at the circus would continue to roll and jump if you were shooting at them. My guess is they would try and run away. Just a thought though =p
instant 03-25-2009, 01:27 PM @ Golf Rat
Everyone is getting bent out of shape because most of the people who are hating on KZ2 are doing so because they want it to be a cookie cutter shooter, e.g. the first time my non-PS3 owning friends tried KZ2 they started moaning that it wasn't like CoD4 but here's the thing if it were like CoD4 they would probably be complaining that it rips off CoD4... The game does take a step backwards in some areas but if you think about it, it all fits together so well the game retains its solid multiplayer credibility.
There are many wonderful shooters that don't meet some of the criteria you suggested in your first post; counter-strike for example you can't go prone, roll, or hyper-jump yet it has a very strong community until today.
oh, and welcome to the forums
Doom CMYK 03-25-2009, 04:19 PM Whats missing from Killzone 2?
People talking strategy in multiplayer. Last game i was in it sounded like one of the players was on the phone. Why would you have your mic on while you talk to someone else on the phone?
DeadpoolSkye 03-25-2009, 04:38 PM Go back and re-read my first post. I was just pointing out other shooters have more options. I said high jumping would not work and rolling would be lame. Killzone 2 needs alittle more, that's all.
Your a Sony Fan Boy, that's fine. Why else would you throw insults? This is just a forum, my friend. I ONLY came here because of what I heard on a PS Podcast.
Why is everyone so bent out of shape about going from crouch to prone? It works on COD4 and MSG4.
I like the game, it's an 8/10 in my book. The PS Podcast guys are 100% dead wrong. The control options hurt this game. If not, it would be an easy 9/10. I wouldn't be here typing, you guys would all be loving the game more and MLG would have already signed this game up by now and.......Sony would sell more consols. Period.
Why did Sony patch the controls...huh? Why are alot people let down? Check out other reviews out there. I'm not the only one. Just facts.
You just said that high jumps and rolling would make the game lame, so why do you think it needs it? You have yet to answer this question.
I can see how people would dislike the controls, but it's something you need to get used to.
Crouch to prone works in MGS4 and COD4 because they have situations that require them. There's tall grass that you can hide and camouflage in while you take some shots at enemies. MGS series in general has always been about sneaking and crawling. You have yet to answer this question as well. Where in Killzone 2 do you need to crouch to prone? Where would it be useful?
Answer these damn questions and maybe I can take you seriously.
Golf Rat 03-25-2009, 07:20 PM @ Golf Rat
Everyone is getting bent out of shape because most of the people who are hating on KZ2 are doing so because they want it to be a cookie cutter shooter, e.g. the first time my non-PS3 owning friends tried KZ2 they started moaning that it wasn't like CoD4 but here's the thing if it were like CoD4 they would probably be complaining that it rips off CoD4... The game does take a step backwards in some areas but if you think about it, it all fits together so well the game retains its solid multiplayer credibility.
There are many wonderful shooters that don't meet some of the criteria you suggested in your first post; counter-strike for example you can't go prone, roll, or hyper-jump yet it has a very strong community until today.
oh, and welcome to the forums
Good post. The game is very solid and it should be a long standing title for the PS3. The multiplayer surprised me, coming from Sony. It works real well. Your right, the game did take a step backward. That's what ticked me the most.
Golf Rat 03-25-2009, 07:34 PM You just said that high jumps and rolling would make the game lame, so why do you think it needs it? You have yet to answer this question.
I can see how people would dislike the controls, but it's something you need to get used to.
Crouch to prone works in MGS4 and COD4 because they have situations that require them. There's tall grass that you can hide and camouflage in while you take some shots at enemies. MGS series in general has always been about sneaking and crawling. You have yet to answer this question as well. Where in Killzone 2 do you need to crouch to prone? Where would it be useful?
Answer these damn questions and maybe I can take you seriously.
No prob. It's a COD4 move, used by better players. I've been around the block, played with and against alot of talent. There is a local game league that has alot of MLG players host, teach, pick talent..ect.
It's a simple combo. Your being shot at and you instantly go into prone and fire at the same time. That would work in Killzone 2. You don't need grass to hide behind. It's done everywhere and better players use it all the time.
As far as jumping and rolling, those were examples that other shooters have. That's all. They work for those games. Just examples.
I expect alot from Sony. I'm just pissed they went with a safe, non risky controls. That's my opinion.
DeadpoolSkye 03-25-2009, 08:19 PM You still have yet to explain HOW it would work and WHY jumping and rolling is specifically needed.
Toharoco 03-26-2009, 10:16 AM Good post. The game is very solid and it should be a long standing title for the PS3. The multiplayer surprised me, coming from Sony. It works real well. Your right, the game did take a step backward. That's what ticked me the most.
That comment alone makes you look a hippocrite. If the multiplayer works really well, why need the things you have stated?
Couldn't they make the multiplayer even worse, even much more chaotic than now*?
*Having multiple same classes in a match (damn those engineers) and the annoying spawn/base camping is chaotic imo (yes, my opinion and you don't have to agree with it :P)
You still have yet to explain HOW it would work and WHY jumping and rolling is specifically needed.
That's what I want to know too!? :undecided:
DeadpoolSkye 03-26-2009, 02:31 PM We all do...this guy is just as bad as Parris.
Ploogle 03-27-2009, 12:16 PM Needs more cowbell.
Neverdizzle 03-27-2009, 12:29 PM Needs more cowbell. I agree! There is never a time when more cowbell is a bad thing.
Chubbaluphigous 03-27-2009, 06:40 PM F*** cow bell! Give me Tuba.
Killgraft 04-01-2009, 12:09 PM 1. Lesbians
2. Dinosaurs
3. A more generic story (I know it will be hard, given how boring, simple, and cookie-cutter the story is already, but I think it can be done).
4. Dual wielding rocket launchers
Thighzen 04-01-2009, 01:01 PM 4. Dual wielding rocket launchers
Committing suicide twice as fast! =D
Death roW 04-01-2009, 01:08 PM MasterChief!
Juiced Pirate 04-01-2009, 01:38 PM replace the helgahst with nagging topless women, so you want to shoot them but it is a nice visual at the same time
DeadpoolSkye 04-01-2009, 07:05 PM Good post. The game is very solid and it should be a long standing title for the PS3. The multiplayer surprised me, coming from Sony. It works real well. Your right, the game did take a step backward. That's what ticked me the most.
I think you picked what you wanted to see out of that post.
Where are you man? Did your plan to cause discord go wrong or something?
Toharoco 04-02-2009, 03:03 AM Damn you people stop bumping this thread, the OP has abandoned his argument now. ><
LEGEND 04-02-2009, 04:40 PM More trailers!
http://img9.uploadhouse.com/fileuploads/3698/369811928458e445661a6615216f89bb925e6ec.gif
Golf Rat 04-07-2009, 07:54 PM I think you picked what you wanted to see out of that post.
Where are you man? Did your plan to cause discord go wrong or something?
It's tuff to post this. The game is freakin crack for me right now. Damn it! I was alittle too hard on the game. The multiplayer is deeper than I thought, real deep.
I even got the Valor Medal for being in the top 6 percent of the week. Don't know how tuff that is? Oh well.
There is still an issue with the controls, but the game has ALOT going for it. You guys know what I mean.
I gotta get back to KZ2....need that magnum!
Razma 04-07-2009, 09:11 PM There is one legitimate thing that I do feel they should have added. A defend the base mode, much like Nazi Zombies but minus the zombies. The PSP game had a somewhat similar defend the base mini-game (challenge mode) and it was alright, but stripped down and put on a timer.
Guerilla should implement something like that, a "defend the base" against the oncoming Helghast force or, if you want to be canon-relevent. Your the Helghast and your defending the swarms of invading ISA.
Thighzen 04-07-2009, 09:53 PM There is one legitimate thing that I do feel they should have added. A defend the base mode, much like Nazi Zombies but minus the zombies. The PSP game had a somewhat similar defend the base mini-game (challenge mode) and it was alright, but stripped down and put on a timer.
Guerilla should implement something like that, a "defend the base" against the oncoming Helghast force or, if you want to be canon-relevent. Your the Helghast and your defending the swarms of invading ISA.
Isn't that sorta what the search and destroy modes are? You are supposed to defend an area or two from the enemy. I guess its not really a "base" per se but its the same idea.
instant 04-07-2009, 11:09 PM It's tuff to post this. The game is freakin crack for me right now...
:lol:
It does that.
Razma 04-08-2009, 07:41 AM Isn't that sorta what the search and destroy modes are? You are supposed to defend an area or two from the enemy. I guess its not really a "base" per se but its the same idea.
I guess you aren't familiar with said Nazi Zombie mode or Horde mode are you? The set up: A group of players vs an army of NPC baddies. It's a formula that works and wouldn't feel "tacked" onto KZ2 IF they did it right.
DeadpoolSkye 04-08-2009, 08:40 AM I think there's a big difference between the Nazi Zombie mode and the Search and Destroy modes.
I think KZ2 should have the base mini-game, though I don't think it should be only for Helghast to defend. It should be switched up like the other modes.
Something like that mission in the campaign where you had to defend Visari Square after capturing it (with the two heavies on either side of you)...except more cover.
You'd have to do specific maps, though, because some of the maps aren't fixed for something like this.
-SRS BSNS-
Thighzen 04-09-2009, 01:55 AM I guess you aren't familiar with said Nazi Zombie mode or Horde mode are you? The set up: A group of players vs an army of NPC baddies. It's a formula that works and wouldn't feel "tacked" onto KZ2 IF they did it right.
I didn't catch that you meant NPC baddies. They had that type of mode in Unreal Tournament 2004 before WaW or Gears had it. Something like that would be a pretty sweet addition to Killzone 2. I would be all for it. Maybe have it so guys get tougher and have heavier weapons as time goes on. If they are going to add vehicles you could throw that in some how. Nice idea.
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