Volkov
11-19-2007, 05:26 AM
by Matt "Volkov" Schmidt
Sources: Kotaku (http://sarcasticgamer.com/wp/index.php/category/kotaku) | CVG (http://www.computerandvideogames.com/article.php?id=175852)
In an interview with CVG, Bethesda’s Pete Hines spills the beans on Fallout 3. The interesting tidbit in the dialogue concluded there will be nine to twelve single player endings to unlock. Each one is triggered by certain events that the player influences during the game.
What? Listen up.
Multiple endings to video games do NOT mean instant replay value. Having to play through the entire storyline again just to see a different cutscene shouldn’t be a standard. But, this is TWELVE times! By the time I unlock the ‘correct’ ending, I’ll have moved on to Fallout 5.
It didn’t work with STALKER, and it was pretty meaningless in Bioshock. Stop using this stupid gimmick, and use the time to develop the gameplay on a deeper level.
Brought to you by the Stop Wasting My Time Foundation, and from readers like you.
Sources: Kotaku (http://sarcasticgamer.com/wp/index.php/category/kotaku) | CVG (http://www.computerandvideogames.com/article.php?id=175852)
In an interview with CVG, Bethesda’s Pete Hines spills the beans on Fallout 3. The interesting tidbit in the dialogue concluded there will be nine to twelve single player endings to unlock. Each one is triggered by certain events that the player influences during the game.
What? Listen up.
Multiple endings to video games do NOT mean instant replay value. Having to play through the entire storyline again just to see a different cutscene shouldn’t be a standard. But, this is TWELVE times! By the time I unlock the ‘correct’ ending, I’ll have moved on to Fallout 5.
It didn’t work with STALKER, and it was pretty meaningless in Bioshock. Stop using this stupid gimmick, and use the time to develop the gameplay on a deeper level.
Brought to you by the Stop Wasting My Time Foundation, and from readers like you.