SupaSlick
12-23-2007, 08:33 PM
http://sarcasticgamer.com/wp/wp-content/uploads/2007/12/bioshock-final.jpg
December 23rd, 2007 · No Comments
by SupaSlick
A first person shooter that combines art deco graphics, science fiction, creative weapons, and a deep and scary storyline? Sign me up!
Read why it made the list after the jump!
Besides receiving the little title of Game Of The Year from numerous sites and shows, including G4’s X-Play, Bioshock broke some serious ground in the shooter genre.
So it didn’t have any multi-player, who cares?!
The style, action and gameplay was just too good. I didn’t miss multi-player for a minute. In fact, if given the chance, I’d choose an excellent single player experience like BioShock over a mediocre “slapped-on” multi-player any day.
I’m looking at you OVERLORD.
Anyway, the “plasmid” abilities and cool weapon combinations allowed you to play the game differently every time. It was certainly a milestone in gaming creativity, and it’s hopefully a sign of even greater things to come.
Bioshock also gets bonus points for creating the “Big Daddies,” probably one of the creepiest baddies to ever grace my HD tv.
Gotta love Mr. Bubbles.
That’s why Bioshock checks in at #62 on Sarcastic Gamer’s Top 100 Gaming moments of 2007!
Click here for the rest of Sarcastic Gamer’s Top 100 Gaming Moments from 2007 all in one place!
December 23rd, 2007 · No Comments
by SupaSlick
A first person shooter that combines art deco graphics, science fiction, creative weapons, and a deep and scary storyline? Sign me up!
Read why it made the list after the jump!
Besides receiving the little title of Game Of The Year from numerous sites and shows, including G4’s X-Play, Bioshock broke some serious ground in the shooter genre.
So it didn’t have any multi-player, who cares?!
The style, action and gameplay was just too good. I didn’t miss multi-player for a minute. In fact, if given the chance, I’d choose an excellent single player experience like BioShock over a mediocre “slapped-on” multi-player any day.
I’m looking at you OVERLORD.
Anyway, the “plasmid” abilities and cool weapon combinations allowed you to play the game differently every time. It was certainly a milestone in gaming creativity, and it’s hopefully a sign of even greater things to come.
Bioshock also gets bonus points for creating the “Big Daddies,” probably one of the creepiest baddies to ever grace my HD tv.
Gotta love Mr. Bubbles.
That’s why Bioshock checks in at #62 on Sarcastic Gamer’s Top 100 Gaming moments of 2007!
Click here for the rest of Sarcastic Gamer’s Top 100 Gaming Moments from 2007 all in one place!