View Full Version : Turning Point Demo = Hour of Victory


Lono_Lives
01-24-2008, 01:26 AM
January 23rd, 2008 · 5 Comments (http://sarcasticgamer.com/wp/index.php/2008/01/turning-point-demo-hour-of-victory.html#comments)

by Lono (http://sarcasticgamer.com/wp/index.php/author/lono/)

http://sarcasticgamer.com/wp/wp-content/uploads/2008/01/tppic.JPG (http://sarcasticgamer.com/wp/index.php/2008/01/turning-point-demo-hour-of-victory.html/tppicjpg/)


I was pretty excited to take a shot at Turning Point: Fall of Liberty. It’s got Nazis to kill and New York City to defend. Color me intrigued.
I happened to be one of the lucky few that actually was able to download it. Now, I can’t get it off my hard drive fast enough. Find out
why, after the jump!



Let’s start with the controls. The controls suck. You only get three different sensitivities, Low, Medium and High. I started with Medium, but it makes you feel like you’re walking around underwater. So,I tried High. It was way too squirrely. It has some kind of inertia thing working that caused a half-a-second hiccup, so when you look left and immediately try looking right,it would slow down and then turn right. It was really strange. I was forced to keep the Medium settings on.


So, anyway, you start off on a construction girder in the middle of downtown New York when the proverbial crap hits the fan. Nazi airplanes come streaking by the buildings and if you look off into the bay, you’ll see an armada approaching New York. You’re first job is to immediately get off the girder and get to the street level. That part, I liked. Unfortunately, the graphics are so clunky and ugly, it was difficult to appreciate the spectacle.


When you finally do get a weapon, you’ll notice immediately how poor of a shooter it really is. I can’t tell you how many times, in the demo, that I saw tons of A.I. routine glitches when I would see a bad guy behind cover and when I shot five or six shots, dead bang center of his noggin, there was no response. With the same enemy in front of me, I inched up a bit, which apparently triggering his A.I. script, causing him to shimmy and stand up. I raised my gun to fire, but he crouched down into the same position. I altered my aim and this time with one shot, he was dead. Apparently, the only difference was that half of a step. That kind of scripted bull crap happened a number of times throughout the demo.



I also have to note that, at the end of the demo, when you finally make it to street level, you broke into a cut scene showing massive destruction of Mid-town Manhattan. It was very 9-11ish. Just an FYI.


I am really disappointed in, what I thought would be, a pretty interesting game. Although it has a WWII vibe, it’s set in New York City. You’re supposed to play a normal Joe, fighting a Nazi invasion, with other regular folk. Sounds kinda like a first person Freedom Fighters.
Unfortunately, I cannot recommend this demo. It sucks, big time. There’s no other way to say it. Instead of Freedom Fighters, it played more like Hour of Victory.


Yeah, I went there.

Do Not Want.


Ah well. Back to Call of Duty 4.

animathias
01-24-2008, 01:36 AM
Downloaded it, have not tried it. Will not now. The Club was fun, however.

Lono_Lives
01-24-2008, 01:54 AM
Didn't like the club either. Way too shallow. I wish I could have tried out some other characters...

animathias
01-24-2008, 01:55 AM
Agreed on that note. The demo certainly didn't make me want to go out and put $60 for it, but I didn't want my time back. *cough* Hour of Victory *cough cough* Yaris.

Chrono
01-24-2008, 01:59 AM
Yeah i tried it earlier today you are right on. Graphics are sub par. Not really suprised Codemasters havent been known for their graphics and i didnt think anything thing they did other than op flash was quality imo. The only kinda cool thing was the grabs, but oh wait splinter cell did that years ago. Shooting was terrible It felt like Half life 1 mixed with a terrible splinter cell set in WWII nazi land

solarmystic
01-24-2008, 02:09 AM
....Not really suprised Codemasters havent been known for their graphics....

I agree that the TP Demo is the suxxors... but saying Codemasters aint good with graphics? I thought DIRT's graphics was the shiznit and super awesome?

viatrophy
01-24-2008, 06:57 AM
The game was just crap to put it blunt.

I agree with everything you said.
The controls were terrible, you needed something between medium and high settings for it to work. but you couldn't.

I liked the idea of the intro, trying to get down from the top of a tower,
Good idea, poorly done.

Xgamr
01-24-2008, 08:44 AM
i agree with your dead on comparison of this demo to hour of victory. i felt the same feeling when playing the demo as playing the hour of victory demo. lets see what the reviews say about this game.

Chexd
01-24-2008, 12:17 PM
This game is probably the worst game I have played on the 360. The graphics are shockingly poor and the actual gameplay is even more.

This game looked promising but I recommend everyone avoid it at ALL costs.

It would be ugly even for a PS2 game and that is not an exaggeration.

Horrible game!

MightyMutt
01-25-2008, 09:47 AM
Congratulations, you've managed to make a worse FPS demo than the original Timeshift demo, I did not think it was technically possible.

Did you not think that the Club shows promise though?
Yes the controls need some work and I'll reserve my full judgement till we see all the characters and how they affect the way you play, but I think its got enough different about it to have potential. We even enjoyed the multiplayer and thats suppose to have some other fun sounding game types.

Hypnos
01-25-2008, 10:28 AM
I could not believe that Turning Point: Fall of Liberty is a next gen. game....

The graphics are bad and the controls extreamly bad...I removed the demo from my drive as fast as I could have...

Duffman X18
01-26-2008, 12:16 AM
I would say TP:FoL is slightly better thank HoV. I found it to be bearable.

animathias
01-26-2008, 05:29 AM
I would say TP:FoL is slightly better thank HoV. I found it to be bearable.

I dunno. Like I said, I deleted it as soon as I logged back in from reading the post so I never played Turning Point. But Hour of Victory still haunts me when I sleep at night. I see crazy nazis running headfirst into walls whilst my teamates shoot at the clouds of dust hanging 20 feet over my head. :eek:

clarky456
01-26-2008, 06:53 AM
In a game to see the same explosion fifteen times is not a good game. And the beginning of the demo where you are on the construction site it was so unrealistic when evary second beam you went to was hit by a very small bomb and fell o the ground making you follow an extremely linear path. Plus the guns look like it was just ported from the original doom.

animathias
01-26-2008, 03:14 PM
In a game to see the same explosion fifteen times is not a good game. And the beginning of the demo where you are on the construction site it was so unrealistic when evary second beam you went to was hit by a very small bomb and fell o the ground making you follow an extremely linear path. Plus the guns look like it was just ported from the original doom.

Oh my. That does sound bad.