View Full Version : Lots of info about Gears of War 2 (try and keep all GoW2 infomation to this thread)


Sinfulfate
04-08-2008, 04:33 PM
GEARS 2 ARTICLE, 12 PAGES in GameInformer

New Faces (character art for each):



Tai Kaliso: While Cole and Baird are still a big part of the story, they won’t be attached to Delta Squad as the new game opens. The reunion with those popular characters will have some lead up first, and until then, you’ll be meeting some new personalities. The most memorable of these new additions may be Tai, a spiritual and meditative warrior from a tradition of honor-bound fighters. This familiar archetype should add a fun and perhaps mystical dynamic to the squad.

Chairman Prescott: Lots of gamers found themselves wondering if Marcus’ domineering superior officer was the head of the human government. It turns out that Hoffman is only second in command. Above him stands the Chairman, an almost dictatorial military leader who nonetheless has made the hard choices necessary to keep humanity alive through decades of warfare. As Gears 2 opens, this leader of the COG forces will deliver a speech to the troops before sending them reeling into the suicidal mission ahead.

Dizzy: In the seemingly unending struggle with the Locust Horde, the military forces of the COG have taken massive casualties. Somewhere along the way, Operation Lifeboat was enacted to bring in some fresh blood. Under this new act, the Coalition government will rescue a Stranded family and bring them into the relative story of a COG-protected zone. In return, the able-bodied men of that family join up and contribute their skills to the war effort. Such is the case with hardened soldier Dizzy, a new character who drives the massive Derrick on which Delta Squad ascends into the mountains. With a trademark drawl and an insistence on calling his truck "Betty", he's a colorful new addition to the cast.

Maria Santiago: When Emergence Day struck, Dom's wife Maria became a victim as surely as if she had died in that first attack. On that day, her children were killed. Unable to deal with the shock and loss, Maria lost herself in the ruins of civilization. For Dominic, who joined the COG to protect his family, no priority is higher than to retrieve his lost love - his very personal quest to find her is a major part of the story that unfolds in Gears 2.


Gears of War 2 begins six months after the deployment of the Lightmass bomb at the end of part one.


Quote:
"We want to fulfill the promise - it is a war. It's more than just these four guys. The first game felt very personal, and in a lot of ways that was good," senior producer Rod Fergusson tells us. However, it's clear from our time with the team that Gears 2 will shoot for a much larger conflict. "In order to save jacinto, they have no choice but to take the war to the Locust," Fergusson continues. "They're going to push back and go underground, and bring the battle to them."


Lots of talk about the new Unreal tech. GI says the story and gameplay are a pretty major leap forward from the original game, but an equally large step is being made in the behind-the-scenes tech. Gears 2 is set to impress just like Gears 1 did. New character lighting, it's a step away from realistic lighting and towards cinematic lighting. New version of Unreal 3 constantly shifts the lighting technique in order to make a character stand out in the environment. Ambient occlusion is another tech being used. Unreal's new ability to render huge numbers of individual creatures at the same time... hundereds of Locust troops, each moving independently and as unique individuals. Awesome water effects, soft body physics.

Most multiplayer details are under wraps. There is a remake of Gridlock. Step up in technology is obvious. "We hear hints of all sorts of new multiplayer features, from dramatically expanded co-op modes to multiplayer content that takes advantage of Unreal's new ability to deliver huge numbers of the Locust horde at one time, but confirmed details will have to wait until a later date."

"Gameplay of Gears 2 will appear mostly familiar to fans, with a few small variations. The core cover/shoot mechanics remain largely intact, but the use of cover has been carefully retouched so it will be harder to get hit while protected, as the character will rest a little further back from the corners. Active reloads won't be dramatically altered, particularly with the returning weapons. However, some of the new arsenal may vary the way in whihc active reloads are used. New chainsaw duels expand that gruesome combat mechanic to deliver even more excitement. Boss battles return, but a big push is geared towards refining them, making them more fun and epic in scale.

"We have creatures that make the Brumak look like a baby panda bear." -Cliff Bleszinski

Drop in and drop out co-op.

Multiple save files to maintain the integrity of each playthrough without abandoning your other attempts.

Gears 2 will have different difficulty settings for each player in co-op. One person can play on Hardcore, one on Casual, for instance. When you are together, the game will understand what that means, and when you split up, you will have individual experiences. Details on how this works exactly are under wraps.

A fourth difficulty is being added for the most casual gamers. Harder difficulty settings will remain "truly devastating." They say Casual in the first game wasn't casual enough. This way everyone who wants to pick up the controller will be embraced.

COG Centaur tank. Takes the best parts of a monster truck and a military tank and combines them. There's a dedicated level where you'll pilot one.

"We were shown a vast underground cave level wherin Marcus and his companions will take the fight to the Locust. Unlike the sometimes cramped and and linear subterranean paths from the first game, the cavern complex is vast and breathtaking. Branching levels and open spaces give players true tactical choices as they decide which way to tackle an assault. Whatever path you choose, bio-luminescent plants light light the faces of the new Locust Kantus enemies. These monk-like devils hum low and droning chants that can be focused into sonic attacks against you. They wield weapons like the new Gorgon burst pistol and poison grenades, both of which can become part of your arsenal if you play your cards right. However, the Kantus' true danger lies in their ability to revive their fallen bretheren from afar. Where before you could rest easy after taking down an enemy soldier, now there is the constant danger of them rising back up to continue to fight. The only alternative is to brave the hail of gunfire to break through enemy ranks and kill the Kantus sulking in the rear. Along the way, you may not have access to stable cover anymore, so you'll have to make do with the moving kind. Massive Locust rock worms will emerge from the cavern walls during battle, guided by the Kantus' chanting. Luckily, the creatures are so large you can hide behind them as they sliter about, and you too will be able to guide them to an advantageous firing position."

The team at Epic is well aware that many players out there hunger for a deeper and more involved storytelling experience. Lots of emotion this time. Joshua Ortega has been brought on, he is a novelist / comic writer. Really sounds like they are working a lot on the story. Sense of depth with the characters. A "darker and more heartfelt narrative." "THE STAKES ARE RAISED. THIS IS HUMANITY'S LAST STAND. EVERYTHING IS AT RISK. NOTHING IS SAFE." -Joshua Ortega


Voice actors returning include John DiMaggio as Marcus Fenix, and Carlos Ferro as Dominic Santiago. They will be recording the dialogue side by side, more authentic this way.

Forced walking scenes that masked loading time have been replaced with a dynamic conversation camera system - focused facial close ups, shifting dramatic angles, but the player is still in control. There is a "SHUT UP" button that will let you have Marcus end the conversation early and get back to the action.

"There's a certain percentage of the audience that wants to skip all that, and they just want to shoot some s---, and we're more than willing to cater to that." -Cliff Bleszinski

There are collectibles that are relevant to the story. COG tags can be examined to learn about who owned them. War Journal from the pause screen shows your collectibles and what you're missing, and the locations to search for them.

Many Achievements will be able to be earned in Single or Multiplayer. You can check for instance, if you need 1,000 headshots, you can look at your progress in the journal.

Your floating robot has a video screen now, so Anya can give you mission updates face to face.



Quote:
A SLICE OF ACTION. As seen in the second level of Gears of War 2, Assault. The sun-dappled pine forests are in stark contrast to the roiling convoy of human machinery as it rolls up the pristine mountain pass. Fenix and his squad stand atop their massive wheeled transport. Dizzy, the driver of their derrick, is shouting curses over the roar of the engine. As a breathtaking valley vista opens up to the west, the first mortar slams into a nearby derrick, leaving behind a flaming husk. The flying nemacyst and their explosive assaults are only the spear point of the Locust defense. After some near misses, the derrick tunbles off the dirst road and stalls. An emergence hole opens up nearby and Locust infantry begin to pour out. Firing wildly, Marcus and his team push back the assault. Even as Dizzy gets the truck running, a Brumak appears and gives chase. Crashing headlong throught he cracking and snapping trees, Dizzy forces the derrick into high gear, even as the transport across the way is overrun. Leaping from their new attack platform, enemy troops attempt to board, and Marcus rushes out from cover to curb stomp the assailants. Ahead, in the distance, a narrow bridge stands, wide enough for only one vehicle. The Locust driver sneers and speeds up his derrick as the drop into the gorge up ahead looms large.


"Gears of War 2 is real, and it looks every bit as formidable and impressive as we hoped. It's bigger and better than before, and the people making it are insistent that you'll be playing it in its entirety in just over half a year." -Game Informer

http://www.neogaf.com/forum/showthread.php?t=273749

Sweet!

Albar
04-08-2008, 04:46 PM
Sweet. Thanks.

heyfling
04-08-2008, 05:01 PM
It looks amazing but I am hoping they will bring back the Carmine character model for multiplayer because I loved playing as the Power Ranger.:p

PrimevilKneivel
04-08-2008, 06:27 PM
I can't wait to fight the meat cube

Jordan the hobo
04-08-2008, 08:32 PM
Sounds like this is going to be a much better game content wise due to the first gears was all about graphics. Now lets here some multiplayer details.

ProNinjaX
04-09-2008, 12:34 AM
This game has been on my radar for a very long time. Now, it's become a must-have from day one.

marshallladd
04-09-2008, 08:22 AM
So they got Dom's love life in there, what about Marcus. In the first one when you see Anya for the first time, they have a look at each other that seems more than casual. I may be reading into things but I think there is some background story there and I am curious.

Just to clarify, I also love to shoot stuff and chainsaw the hell out of things. I realize that my previous statement seemed kinda homo("not that there is anything wrong with that"-Sienfeld)

ildreancipher
04-09-2008, 12:23 PM
Looks great, but I can't help think that the levels with the Kantus must be a bitch to get through.

Torreyjs
04-09-2008, 12:25 PM
I can not wait for this game

Gears 1 was so good and beautiful

kman571
04-15-2008, 12:39 AM
"We have creatures that make the Brumak look like a baby panda bear." -Cliff Bleszinski
Sweet Jebus H Christ son that's gonna be one tough motha'. :shocked:

Hopefully they keep the campaign under 10 hours like the first game so it's easier to play through more than once for co-op. A remake of Gridlock, I can't wait to see that running, if 2 has half the graphical leap that the first gears had I will be floored. Chainsaw duels seem kinda gimmicky though, especially in multiplayer. I wonder if you can get shot and take damage (unlike Gears1) when chainsawing? It's badass for the teaser but I'm skeptical it'll work during a fire fight.

Shaping up to be as impressive a year as last year. The good thing is everything seems more spaced out, easier on the wallets. :thumbsup:

Doty Tha Great
04-15-2008, 09:12 PM
That sounds cool just hope its a slightly different online experiene from the firsts Gears

Artemas
05-09-2008, 09:10 AM
According to the inside xbox button there will be some Gears of war 2 game play video at 11:00PM PT on May 9th (today) on XBL.


CORRECTION!!!:

The video on XBL will NOT be uploaded untill tomorrow. But it will however be on game trailers tv (spike tv) at 11:00 PM PT May 9 or 1:00AM EST

the 6th degree
05-09-2008, 10:38 AM
Cool...will check out tomorrow (easier than working out PT/GMT times).

Let they hype begin...

ekimzxv
05-09-2008, 08:32 PM
it's may 10th is it still on XBL and i cant wait for that game to come out

DeathByWaffle
05-09-2008, 09:53 PM
Sounds pretty cool...will check that out for sure.

Paladin58
05-09-2008, 11:05 PM
it's may 10th is it still on XBL and i cant wait for that game to come out

You're across the pond, man. It's gonna be an hour before they show it on GT TV. Try later tomorrow, it'll likely be up there then.

dr baconz
05-10-2008, 01:54 AM
you guys can check it out at the gametrailers website

LatinLegacy
05-10-2008, 02:49 AM
Yep, it's already up on Gametrailers. Seems the pace is much faster now & the game does look a " tad bit " better. Will have to go through my list of older games until Gears 2 comes out. Going to be an auto buy.

-LatinLegacy

viatrophy
05-10-2008, 04:26 AM
Its up on the XBLM, downloading it as we speak. :p

regua
05-10-2008, 04:35 AM
Wow, the game looks gorgeous.
The game mechanics haven't changed very much; there are some additions to the possible moves you can make (chainsaw fights! yay!), but it's basically the good ol' Gears of War, but - as Cliffy B explained - "bigger, better and more bad-ass".
Let's hope it will be more bad-ass, not just a bad ass.

Samosael
05-10-2008, 07:54 AM
Nice to see lots of enemies on screen at once, just like that tech demo promised.

LiquidPenguin
05-10-2008, 10:11 AM
Nice to see lots of enemies on screen at once, just like that tech demo promised.

The problem is it looks very scripted and from what I can tell you cant hurt the ones on the ground.

balaamsafe
05-10-2008, 10:35 AM
The problem is it looks very scripted and from what I can tell you cant hurt the ones on the ground.

indeed it did look very scripted, but is was still made of win, i love gears, and i'm a ps fanboy!

Officer Mudkip
05-10-2008, 10:44 AM
I hope it delivers... and online maps are bigger.

maybe some objective based games too

viatrophy
05-10-2008, 11:34 AM
I hope it delivers... and online maps are bigger.

maybe some objective based games too

I wouldn't want the maps to be bigger, to little players for bigger maps.

I agree about the objectives though, I'd love to see some CTF in there, Annex was pretty crappy. :/

Tk
05-10-2008, 10:15 PM
Hopefully they keep the campaign under 10 hours like the first game so it's easier to play through more than once for co-op.

GoW1 - 2h30' tops on insane co-op. (PC)
That is with all the non-skippable walking scenes.

They can make GoW2 a tad longer if you ask me.
Especially with that "SHUT UP" button as they so eloquently put it :p



Oh, and they better not wait a whole friggin' year again for the PC version >.>

PopTrogdor
05-11-2008, 01:30 PM
from what i've seen, not much has changed in terms of shooting, maybe one or two guns, and the meat shield is cool, and i will play this, and i will probably love the single player and apart from the split screen co-op on the campaign, i seriously disliked the multiplayer game. So is anythign being seriously added to that? Or is nothing being changed? I dont know as im not really looking into this game at all

Sinfulfate
05-11-2008, 02:21 PM
from what i've seen, not much has changed in terms of shooting, maybe one or two guns, and the meat shield is cool, and i will play this, and i will probably love the single player and apart from the split screen co-op on the campaign, i seriously disliked the multiplayer game. So is anythign being seriously added to that? Or is nothing being changed? I dont know as im not really looking into this game at all
Nothing is known about the multiplayer but rumours suggest it will support 10 players and have 4 player co-op.

Freestyle
05-11-2008, 02:36 PM
This looks pretty sweet:grin:

*fires up the Cole Train!*

Artemas
05-12-2008, 10:11 AM
GoW1 - 2h30' tops on insane co-op. (PC)
That is with all the non-skippable walking scenes.

They can make GoW2 a tad longer if you ask me.
Especially with that "SHUT UP" button as they so eloquently put it :p



Oh, and they better not wait a whole friggin' year again for the PC version >.>

As long as you PC guys don't get 5 extra levels. Thats was a huge kick to the groin.

eyers27
05-14-2008, 12:26 PM
Game play video for Gears of War 2
http://video.google.com/videoplay?docid=-6982245238366228640&q=gears+of+war+2+gameplay&ei=5h0rSOyyJI32rQLj-qmXCg&hl=en

Xenuftw
05-14-2008, 12:39 PM
Wow. Just wow! This game is going to be very good. Thanks for the link eyers27

outcast6
05-19-2008, 10:00 PM
Gears 1 was great! so this should be a sign for gears 2 to be better! but i agree with the other people hear, i don't thing the chainsaw battles will work, what ever they do with them, they will fail. if you can get shot then every one will shoot you as you do it, and if you cant then it will be like gears 1 where they sit there waiting for you to end it.

Freestyle
05-19-2008, 10:16 PM
Is it going to be rated Mature?


/sarcasm

Sinfulfate
05-23-2008, 02:44 PM
Tons more info:

-New weapon Scorcher (Flame-thrower) "most realistic fire in a game we've ever seen"
-5 vs 5
-Assassination gametype altered. everyone respawns until their leader is dead. when the leader is killed they stop respawning and the game ends when everyone is dead on one team.
-Assassination renamed 'Guardian'.
-New gametype 'Wingman' 10 players split into teams of two.each team is played as different character (eg marcus and Marcus vs Dom and Dom etc)
-Features Matchmaking
-Executions now vary on the weapon you holding (eg sniper rifle will be used like a golf club)
-Curb stomp returns
-'Y' will cause your character to unleash several brutal punches to a downed enemy, killing him.
-'A' will cause you to pick up the enemy and use him as a shield. The player your using as a shield will go to the respawn line.
-New gametype 'meatflag' sort of like CTF but epic have done this in their own way. The flag will instead be character wandering around the centre of the map. He has his own weapons and even a place on the leaderboard.
To capture him you will need to down him and pick him up as a meat shield and take him back, slowly, to your base. If you shoot the meatflag enough times while he's being dragged back to base, his captor will loose him and he'll go crazy on everyone around him.
-Specific weapons will cycle round the maps.
-Stopping power - if your running towards an enemy but he is firing straight into your chest, you will slow down.
-The opportunity to spawn with either the lancer or hammerburst.
-Hammerburst gone through significant alterations. The faster you tap the the right trigger, the faster it fires. quicker shooting = more recoil however.
-New weapon Medusa. could be considered a power weapon. 6 shots per burst.
-Bullet shields. big metal shield that stops you from getting hit. can be planted into the ground to make a new cover. enemies can kick it down though if they get close enough.
-Grenades can be stuck anywhere. not just on enemies. they can be planted on the ground,walls,doors etc to produce a proximity mine.
-smoke grenades carry a stun effect that ragdolls anyone in range.
-new weapon poison gas grenade. produces a cloud of smoke that kills anything that lingers in it. they can be stuck onto enemies were the will slowly die. people stuck by the gas grenade can also injure team-mates if the get too close.
-On games with no respawn, when you are dead you can fly around the map as a "ghost cam". You can even take screenshots that will be uploaded to the community.
-Gridlock returns. However its more overgrown now, plants and grass growing.
(everything is still the same though- cars are where they where etc)
-New map - 'river' - symmetrical map, each team has a thin strip of land with a house and sniping tower, and inbetween them a river.
-New map - 'Security' - long thin map. to the left and right are stairs leading to veranda's that run the entire length of the map. you are barred access however by red lasers, which will kill you if attempting to pass through. A power weapon is barred on the other side of the map while at the other it is defended by sentry guns. There is a button in the middle of the map that turns the lasers and sentry's off for 20 seconds.
-New locust 'hammerhead' (helmet makes him look sorta like a hammerhead shark)
-New locust 'Grenadier' (this is the guy we saw in the video were marcus punches him to death)
-Two people can chainsaw one guy at the same time.
-New cog 'Tai' has aboriginal tattoo's.
-New cog 'Dizzy' "looks like chuck Norris"
-Cole returns for multiplayer at least.

Source (http://forums.gametrailers.com/showthread.php?t=408593)


- If you play the entire main campaign in co-op, there will be special cut-scenes and decisions that will affect the game various endings.

- Different difficulty settings for each player in co-op

- The length of the campaign will be around 15 hours

- A new stamina bar will determine for how long your character can run and fight, the lower the stamina, the worse your performance will be.

- A new boss called "Acheron" revealed. it looks like a gargantuan mammoth that the locust use in order to destroy large vehicles

- New multiplayer mode called "ordeal", it's a mission where you compete to see who kills 100 enemies first.

- New multiplayer mode called "en-garde", chainsaws only!

- Notable graphical improvements in terms of lighting and amount of enemies on screen.

Sweet.

caruso1268
05-24-2008, 07:24 PM
QuoteA fourth difficulty is being added for the most casual gamers. Harder difficulty settings will remain "truly devastating." They say Casual in the first game wasn't casual enough. This way everyone who wants to pick up the controller will be embraced.


WTF? Casul was super easy!! I didnt even have to put down the hammerburst the ENTIRE GAME it was so easy! What sorry excuse for a gamer could POSSIBLY think it was hard?? The only time u had to take cover was when u fought General RAAM (if u can dodge well)! That REALLY upsets me! Thats like handing out free gamerpoints! "Here ya go! Go buy somethin nice."

caruso1268
05-24-2008, 07:28 PM
EDIT: delete entire post.

Apex
06-01-2008, 01:08 AM
i am looking forward to this game so much and im also looking forward to sniping some kantus freaks right betwwen the eyes already, the sniper (as u probs guessed was my favourite weapon) i was never truly complete without one in the 1st game

as my best m8 said: "never assume he hasn't got a sniper, cus if you do ur already screwed"

Tinman
06-01-2008, 01:18 AM
EGM has a thirteen page multiplayer extravaganza.

Officer Mudkip
06-01-2008, 05:50 AM
*Revs Chainsaw*

Artemas
06-01-2008, 09:11 AM
i thought u were a girl! LOL!!!


What part of me broadcasts that? Your the third or fourth person who thought that:lol:


*keeping on topic*
Theres an awesome artical in EGM (as noted in several posts before mine.)

Also A new game type called "Meat flag" It's CTF only the flag is a netrual AI bot with a pistol. You have to put im in last stand (I forgot the GOW term) and carry him back to your base.

kingofnoland
06-01-2008, 09:13 AM
I hope there not going to show us the whole game before we play it,
I hate it when they do that.

Apex
06-02-2008, 02:30 AM
i just cant wait for this game i still love the original and its like the best co-op game ever made

Random The 4th
06-08-2008, 01:10 PM
According to Wikipedia, Gears of War 2 will be released on November 30, 2008 :)

Sinfulfate
06-25-2008, 07:46 PM
Gears of War 2 Multiplayer video:

http://www.gamevideos.com/video/id/19602

DeathByWaffle
06-25-2008, 07:55 PM
QuoteA fourth difficulty is being added for the most casual gamers. Harder difficulty settings will remain "truly devastating." They say Casual in the first game wasn't casual enough. This way everyone who wants to pick up the controller will be embraced.


WTF? Casul was super easy!! I didnt even have to put down the hammerburst the ENTIRE GAME it was so easy! What sorry excuse for a gamer could POSSIBLY think it was hard?? The only time u had to take cover was when u fought General RAAM (if u can dodge well)! That REALLY upsets me! Thats like handing out free gamerpoints! "Here ya go! Go buy somethin nice."
I also felt that it was easy, but if it is not a big deal, so don;t get all angry and start misspelling a bunch of crap. They will make the gamer points for the easiest difficulty worth almost nothing, so it is not a big deal.
i thought u were a girl! LOL!!!
How many times do I have to tell people to stop double posting?

caruso1268
06-25-2008, 10:21 PM
I also felt that it was easy, but if it is not a big deal, so don;t get all angry and start misspelling a bunch of crap. They will make the gamer points for the easiest difficulty worth almost nothing, so it is not a big deal.

How many times do I have to tell people to stop double posting?

srry. posted that a long time ago. *flips through calender* As for misspelling crap, i knew i misspelled. Its my shortcut cuz i know u cn read it. (or some of it) Also, Id like to think that ive matured.
anyway, good idea resurecting this thread. I'll remember to do so every time new infos released. My favorite online weapon was always sniper rifle as well. As an added note, I hope they do away with the boomer. Not a fair weapon.