View Full Version : Too Human


DaaX
08-31-2007, 02:54 PM
Ok so I just read this article on IGN about Too human, I havent read much about the game but I've already watched the bad-looking trailer in the bar and I have no hopes what-so-ever even if the game could reveal itself to be a huge hit and be really fun to play.

So yeah the article was about monster variants in the game. Of course you'd be expecting something grand and inovative like most games are trying to do in the current gen, but no, ''Explosives Goblins'' and ''EMP Goblins'' (Aka , ''Kill with ranged weapon Goblin'' and ''Kill with melee weapon Goblin''). I gotta say I was expecting something more.....worth reading. I get the feeling the devs are trying to make even the most ordinary things sound like its totally inovative and fresh and hip. Things like ranged and melee attacks or even something as simple as monster variants have been done in almost every game in existance yet you read things such as:

''When “Too Human” started its early development phase for next generation platforms we really wanted to create something that was unique. One of the core game mechanics was to focus on melee and ballistic weapons and the strategies in doing so. Giving the player the option to switch between melee and firearms would have been meaningless unless it added to the experience.''

''In order to overcome this challenge we focused on the hybrid nature of the game. We focused on the concept of “variants” to achieve our gameplay goals. Everything in “Too Human” is designed around the principle of classes and variants, and what lies within each of those classes. ''

So basicly what he is saying is that Melee/ranged attacks as well as multiple enemie with different colors are the core gameplay mechanics, as opposed to something deep and original that stands out from the crowd, like I've already stated.

I dont like bashing games like this, so I'll personnaly give the game the benifit of the doubt , concidering they've had problems with the engine and maybe they don't have anything solid to show us at the moment, but for now I'm pretty disapointed in what I've read and seen so far since the game only looks like a mech-styled DevilMayCry.

(Article -> http://blogs.ign.com/silicon-knights/2007/08/30/64944/ )

(This could be concidered somehow like a random rant from a random guy but I really just wanna start a thread about the game and possibly learn more about it.)

Silentio
08-31-2007, 07:00 PM
I fear Too Human has been in development too long. If I were on that dev team I would be sick of working on it. I'm hoping it lives up to my expectations (the ones set up by Eternal Darkness) but I lose hope every time I read something like the above.

DRE
08-31-2007, 07:10 PM
Is this game destined to be stuck in Duke Nukem Forever territory?

DaaX
09-01-2007, 02:39 PM
I dont think a game can be in development for too long , on the other hand , the time they spent on the game might not be focused on the right things. *cough* lawsuits *cough*

The biggest problem I have with the game is its lack of originality, although the idea of medieval creatures in mechanical forms is something I havent seen before (kinda cool really) , a hero that uses a sword (not even cool looking..) and 2 pistols that dont do anything special , is something that's been seen many many many many many times in games. Maybe I am uninformed but I havent seen or heard of any other weapon in that game, if someone knows if it will be possible to purchasse or find new weapons in the game , I'd like to know for sure.

Frawlz
09-02-2007, 12:15 PM
I dont think a game can be in development for too long , on the other hand , the time they spent on the game might not be focused on the right things. *cough* lawsuits *cough*

The biggest problem I have with the game is its lack of originality, although the idea of medieval creatures in mechanical forms is something I havent seen before (kinda cool really) , a hero that uses a sword (not even cool looking..) and 2 pistols that dont do anything special , is something that's been seen many many many many many times in games. Maybe I am uninformed but I havent seen or heard of any other weapon in that game, if someone knows if it will be possible to purchasse or find new weapons in the game , I'd like to know for sure.

I fear Too Human has been in development too long. If I were on that dev team I would be sick of working on it. I'm hoping it lives up to my expectations (the ones set up by Eternal Darkness) but I lose hope every time I read something like the above.


I am a big silicon knight fan. Ever since they put out Eternal Darkness, I have been on board with em. Too Human has been in development for a very, very, very long time. It beind developed around the time of Eternal Darkness. Now ED was orginally supposed to come out on the Nintendo 64. They ended up pushing it up and putting it out on the game cube. The game was one of the best I have ever played. As for Too Human, time will tell. Since they have had even more time to develop this game then they had with ED and Metal Gear, I have a feeling it is going to be the hit of next summer.

I saw a docu on the game. They were saying that the biggest innovation is that the cut scenes are seemless. With 0 load time and all in real time. So you can see the real time action going on in the background during the dialog. Something I haven't seen yet in any game.

I am really excited to start playing. I wish they would put out a demo just to hold us over.

DaaX
09-02-2007, 12:17 PM
They call it innovation , I call it in-game cutscenes.